Shankcraft, live audiovisual sampling improvisation environment

Animal arms
At work
Like machines

An immersive audiovisual composed improvisational environment. The performance is structured to juxtapose horizontal and vertical gestures (e.g., for percussion, rubbing versus striking). All digital sound is sampled from the acoustic instrument live during the performance. All video is a live processed feed of the performer’s arms at work, exploded into full textures that immerse the audience in the sensation of the actions that are causing the sounds they hear.

Rehearsal with Sergio Castrillón, cello (https://sergiocastrillon.com/) at Korjaamo, Sound and Music Computing Conference, Helsinki, Finland

Continue reading

Related posts:

Raveshift

The voice of the machine / How our devices party when we’re away: Listen to the wide variety of timbres, rhythm, and textures that come out of a simple feedback loop and ONLY a 1 second delay—no other processing besides acoustic effects of the room and moving bodies around the speakers.

Developed while in residency at the Atlantic Center for the Arts, at I-Park, and at the Atlantic Center for the Arts again. Premiered in four channels at the Sound and Music Computing conference (SMC) in Greater Helsinki, Finland.

Here’s a demo of the four-channel version:

Continue reading

Related posts:

Tell the Story

“Tell the Story” is a study on the misreadings arising from translating among casual speech, print, and digital media, and the not-so-transparent influence of digital media formats.

Premiered at the Electronic Literature Organization conference (in conjunction with DHSI and INKE, so a really big crowd!) created with Elisabeth Blair.

It’s the first featured piece representing the exhibition on Narrabase http://www.narrabase.net/elo2016.html

More info at http://elo2016.com/festival/jeff-morris-elisabeth-blair/

Continue reading